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Psycho-Kinetic: Ancient Wars

A fantasy war card game of might and wits!

Introduction

Psycho-Kinetic: Ancient Wars is a card game that combines the battle tactics of war games and the strategic actions of board games in a unique way. It is inspired by the Medieval Fantasy, Sword & Sorcery genre of video games especially the old school classics. The game is set in an era of an Ancient Civilization that has been waging wars using their powerful and vicious magical weapons, while players assume the role of an Army Commander engaging in deadly skirmishes with their opponents as they manage their resources, revise their strategies, adapt to the misfortunes and lead their army legions in the heat of battle to victory!

Army Commander

As an Army Commander you have great control over the way you play, by Issuing Commands to your army you can perform different tasks or actions as you see fit such as attacking an Opposing Warrior, placing a new Warrior, Arming your Warrior or drawing more cards.

 Combat Scenario

Combat is simulated using a custom die as well as dependent on your Warrior and the type of Weapon they are equipped with, whether it’s a Sword, Bow, Axe, Mace, Spear or Shield. There are no hit points or health a successfully landed strike will kill a Warrior. Combat heavily relies on probability and the success rate of each Weapon and each Weapon Class has their own degree of success rate, strategic advantages and disadvantages. Each combat encounter is going to depict a hypothetical outcome that could occur in a real battle such as Warriors landing deadly strikes, warriors clashing weapons, warriors evading strikes then striking back and much more. These combat encounters will reach new devastating heights once Players pit higher ranked Warriors armed with more powerful Weapons against each other.

Player Experience Goals

The game from its setting, visual theme and gameplay mechanics complement each other towards empowering the player. By allowing players to assume the role of an authoritative figure such as an Army Commander as well as allowing them to wage wars further adds to the empowering experience. Finally being able to compete against other players in matches and tournaments will greatly appeal to war gamers and card gamers alike.

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